Creating morphs and models: Open 00-PDB-structures.cxs match #2 to #1 morph #2, 1 frames 50 coordset #3 coordset #3 1, coordset #3 10,22 coordset slider #3 ................................. Creating copies of models combine #3 ..................................... Selecting residues: select #3/A:619; select add #3/A:616; select add #3/A:613; select add #3/A:610; select add #3/A:236; select add #3/A:233; select add #3/A:230; select add #3/A:227; select add #3/A:1265; select add #3/A:1268; select add #3/A:1271; select add #3/A:1274; select add #3/A:1277; select add #3/A:960; select add #3/A:957 _____________________________________________ Open 01-models.cxs Sizing the viewport (and the animation): windowsize 1280 720 ______________________________________________ Creating named views: view name front turn y 180 view name back fly 50 front top _________________________________________________ Creating arrows and labels: 2dlabels arrow start 0.5,0.5 end 0.5,0.7 color gray weight 0.3 headStyle pointer 2dlabels arrow #5.1 weight 1 2dlabels arrow all weight 0.3 2dlabels text 'neuronal membrane' color white size 25 _____________________________________________________ Open 03-scene-recording Shot reset: windowsize 1280 720; hide #5-6; show #5.1-4; show #6.1-3; view back Recording frames: movie record; fly 50 back front; wait; movie status movie stop movie reset __________________________________________________________ Encoding videos: movie encode ~/Desktop/test.mp4